Checkmate rarely happens
 
Not every game 
ends with a checkmate. Many masters, before they are "mated," choose 
instead to resign. They believe that there is no longer any hope, so 
they award the win to their opponent. In tournaments, wins receive one 
point, recorded 1-0 when white wins and 0-1 when black wins. Many 
beginners are confused by such resignations. "Why did he resign here?" I
 often hear from my students. Figuring out the reason can be very 
instructive. And sometimes, master mistakenly resign when they were not 
losing. That is quite rare, but it's fun to see and talk about! 
DRAWS 
Between
 evenly matched opponents, chess games will often end in draws. So 
what's a draw? That's when nobody wins. In tournaments, draws are 
recorded as ½ - ½, essentially half a point rather than the full point 
for a win. There are six kinds of draws to discuss briefly. 
(1) Draws by agreement 
This
 kind of draw is the most common. At any time in the game, you can offer
 a draw to your opponent. Be mindful of good etiquette, however. Don't 
offer a draw on every move! That's just flat-out rude. And be sure to 
offer the draw correctly. Make your move, offer the draw ("I offer a 
draw" is fine) and only then press your clock (assuming that you are 
using a chess clock). An offer of a draw without making a move is NOT a 
legal offer and can be ignored. 
Here's a famous grandmaster 
draw, a game drawn quickly. This game was famous because Tal already had
 12 points in their 1960 world championship match. This draw resulted in
 the crowning of a new world chess champion! Tal had steered the game 
into a position in which Black has no meaningful chances to win, and Tal
 also had a large lead in the match. 
(2) Stalemates! 
In
 chess, each side must move. If the player who must move has no legal 
move (and is NOT in check), the game ends as a draw, a STALEMATE. Some 
stalemates are quite common. Here's an example of a king and pawn 
endgame that ends as a stalemate. At the end of the game, the Black king
 has no moves and is NOT in check. 
Many examples are much more complicated and can be quite exciting. 
(3) Perpetual check 
Draws
 by perpetual check occur when one player, usually though not always 
with a queen, can deliver check regardless of the square chosen by the 
opponent's king. There's simply no escape from the checks. 
(4) Threefold repetition 
You
 or your opponent can claim a draw if the same position occurs three 
times in the same game, all with the same player to move. Such 
repetitions can easily occur in endgames when one player is checking 
another. To claim such a draw, you need to have an accurate scoresheet 
and demonstrate to the tournament director that the claim is valid. In 
one game between Fischer and Spassky, Fischer incorrectly claimed such a
 draw but Spassky, sure that Fischer must have been correct, agreed to 
the draw! 
(5) Insufficient mating material 
If 
neither side has sufficient material to win, either player can claim a 
draw. For example, suppose that each side has a king and a bishop. Try 
as you will, there's no way to FORCE a win. You can win force checkmate 
with a king plus a bishop and a knight (though some masters have trouble
 doing that!), but there is no way to FORCE checkmate with a king and 
two knights. 
(6) The 50 move rule 
This last rule 
is merciful. If after 50 consecutive moves by both players, no pawn move
 or capture has occurred, either player can claim a draw. Obviously, you
 will need to have kept an accurate score sheet to make this claim! 
 
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